Quenoth Horseman
Trading speed for heavier arms and armament, the Quenoth Horsemen delight in riding into danger instead of away from it. This is an awful description, please FIXME.
Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.
Information
Advances from: | Quenoth Scout |
Advances to: | |
Cost: | 34 |
HP: | 50 |
Movement: | 8 |
XP: | 100 |
Level: | 2 |
Alignment: | lawful |
ID | Quenoth Horseman |
Abilities: | skirmisher |
Attacks (damage - count)
sword melee | 7 - 5 blade | ||
bow ranged | 5 - 3 pierce |
Resistances
blade | 0% | pierce | -20% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | -10% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 30% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 1 | 50% | |
Frozen | 2 | 30% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 1 | 50% | |
Shallow Water | 3 | 20% | |
Swamp | 2 | 30% | |
Unwalkable | - | 0% | |
Village | 1 | 40% |